![]() ![]() ucc-bin decompress $i doneĪfter doing this, you should be able, to run ut successfully. Running UTįrom this thread I've learned it could be solved by doing this:įor i in. If you're asked to enter CD2 and you don't have one, try the second installer (the one without "goty") from loki site. Sudo mount /path/to/the/iso-file.iso /media/cdromĬlick OK, and the installer continues to run. Once "enter CD" dialog appears, you need to either enter the CD or mount the ISO image using the following command: Try to run the installer, it should work now.ĭefault options are generally OK, so you can keep them. Sudo sed s/jaunty/lucid/g /etc/apt/sources.list -i Sudo sed s/lucid/jaunty/g /etc/apt/sources.list -i ![]() My favorite trick to get packages from older distros is as follows: ![]() The last Ubuntu version that shipped GTK 1.2 was Ubuntu Jaunty. Bad news, GTK 1.2 isn't even available in system repository. Probably it won't run, because you don't have GTK 1.2. LOKI_PATH= " $ " exec "./ut-bin " $* -logĪpart some code refactoring, the main trick here is to fake our home folder location when starting the game.The most likely version to obtain is UT GOTY (Game Of The Year edition). #!/usr/bin/env sh # Unreal Tournament startup script On the same section, change the sound engine GenericAudioSubsystem and to get a better sound experience, on the dedicated section set the surround mode to on: RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice In section, change the render device to SDLSoftDrv.SDLSoftwareRenderDevice : With OpenGL this will be probably better but you need additional dependencies and a lot of hassle to get things working correctly.Ĭheck the package libsdl2-2.0-0 is installed on your system. Name subsystem shut down Post configurationĮdit the new config file located at ~/.loki/ut/System/UnrealTournament.ini. Creating directory /home/user/.loki/ut/SystemĮxecuting UObject::StaticShutdownAfterErrorĮxecuting USDLViewport::ShutdownAfterError ![]()
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